If you have the maximum lifespanboni of +115%, then one pod supports 25,8 Beavers. This means one pod supports a population of 12 Beavers. One pod needs 5 Water, 5 Berries and 5 days to “create” a beaver child. They only need breeding pods to procreate. Total yield per square: 0. Tiktok likes apk download, Best pioneer blu ray player, Timberborn custom. However Iron Teeth do not really need houses. One square of potatoes gets you 1 potato after 6 days, which turns into 4 grilled potatoes. Balance sheet ratios for small business, Hurley size chart mens shorts. This happens only at night and the chance is increased by 50% if the need “Social Life” is met. (Because you lose about 1.5 levels of water over a 29 day period, and if your 6th level had dams to handle spill over, the water level is only around 0.65 instead of a full 1) So 20x20圆 seems to be the ideal size for me because my target beaver population is usually just over 100. Breeding and Needsįolktails procreation need at least 2 beaver and one free slot in a house.* Rule of thumb: One Water Pump and a Farmhouse with 80 carrot fields can supply ~20 beavers. The farmhouse has 2 workers and can take care about roughly 80 tiles of carrots, 120 tiles of potatos or 200 tiles of wheat. 2 Dravkwn 10:26pm Yeah, beaver being able to harvest and plant a rough total number per hour then you multiply that by the number of beavers and then by the number of days the crops take to grow. For potatoes that means 48-56 plants per beaver. One Grill will supply ~62 Beavers.ģ Wheat will yield 15 Bread. For carrots that means 32-36 plants per beaver. Which means the pump can supply ~22 Beavers.ġ Potato will yield 4 Grilled Potatos. One day is around 465s and with a 16 working hours you should expect 44 Units of Water per day. Though there is no steam and it's technically a houseboat since i shoved a barrack below deck. Riverboat paddle steamer taking you right into town. One Water Pump generates 1 Unit of Water every 7s. This game is so amazing, i can get all creative and spend hours watching them work and build and live their best beaver lives. ![]() This means a full block will stay for 20 days in dry season. Personally I do 3 planks for 2 gears and one paper per dynamite or 3 for 2 books. So the actual consumption is a little bit higher. Well, a lot of that will depend on how much of each you want. ![]() After 9,7 days 2500 Food and 2000 Waters was used. The actual ratio depends heavily on the time to plant and harvest crops, time to carry goods between factories, drought periods and if Folktails Beehive is present or not.Water (unless in a tank) does evaporate at a rate of 0,25 units per tile and day or 0,05 height units per day. How i tested it: Starting settings was 100 beavers, 10.000 Food, 10.000 Water. The Maple tree takes 30 days to grow before yielding Maple SyrupĬonsidering that each plant is harvested and planted immediately and that grills, gristmills and bakeries runs without a backlog, the plants perfect ratio to feed 36 beavers is: One pod needs 5 Water, 5 Berries and 5 days to create a beaver child. NONE of the assemblers are 1x crafting speed, so the timings and ratios you work out from them are never right.Or 9 logs per 11 plants (5 wheat 6 maple) per 60 day cycle. 0.16 logs per plant/tree per wheat harvest. 0.3 logs per maple tree per maple harvest. Maples themselves don't require logs, but Maple+Wheat processing requires 0.3 logs per wheat plant per wheat harvest.Wheat and cattail requires 0.3 logs per plant per harvest to bake.Beavers prefer a balanced diet, prioritizing eating foods that gives some nutrition that they lack and will ignore Berries if another type of food is available. All food types satiate the same amount of hunger, but each gives a distinct nutrition buff. The Chestnut Tree takes 24 days to grow before yielding Chestnuts Each beaver consumes, on average, 2.5 units of food per day. ![]()
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